﻿using System.Collections.Generic;

namespace winS.UnityEditor.ProcessEditor
{
    /// <summary>
    /// 表示被修饰的 <see cref="StepNode"/> 拥有一个或多个输入端口
    /// </summary>
    public interface IInputable
    {
        /// <summary>
        /// 获取所有输入端口
        /// </summary>
        public IEnumerable<InputPort> GetInputPorts();
    }
}
